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Design Effective Tradeshow Graphics and Maximize ROI
Graphics Are the Most Important Design Element of Your Trade Show Display
For the vast majority of tradeshow displays, the graphics are the most important design element. No matter how beautiful a display is, if you hang poorly designed graphics on it, it just looks awful. And attractive graphics aren’t enough – they must be effective as well if you want to get the maximum ROI on your tradeshow dollars. In order to get the best graphic design results, you should start by carefully considering your objectives and how your tradeshow display’s graphics might help you achieve them.
Too often, companies choose to just blow up their logo and a few of their magazine ads or a page from their website, stick them on the backwall and call it a day. People who view a web page or magazine ad spend considerably more time reading and also expect to get complete information from this type of graphic. Tradeshow graphics, on the other hand, need to be read and understood in the 3 seconds that it takes an attendee to walk past your booth.
Let’s consider the graphics on a standard 10-foot backwall display. The normal way to arrange graphics is to put your company’s name and logo on a large sign at the top. This is just fine if your company is Coca-Cola, or Nike, but lesser known brands might want to add a few words that describe what the company does or maybe a bold statement that grabs the attention of the visitor.
Design Graphics to Support Your Sales Presentation
The balance of the graphics in a small booth can be used to create an atmosphere, list features and benefits of products or show products in use. I prefer to design graphics that support a sales presentation. Once a prospect has stopped at your booth, the booth staff can easily do a brief sales presentation using the graphics as visual support.
Once you have established your objectives, it makes sense to take advantage of the experience an exhibit designer brings to the table. Share with them your goals and allow them to provide input on graphics that are going to be displayed.